import os import subprocess from . import util GODOT_PATHS = ["C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\godot.windows.opt.tools.64.exe"] GODOT_PROJECT = "project.godot" class Project(): def __init__(self, path): self.path = path def run(self): subprocess.run(find_command(), cwd=self.path) def edit(self): subprocess.run([find_command(), "--editor"], cwd=self.path) def find_command(): for exe in GODOT_PATHS: if os.path.exists(exe): return exe return "godot" def find_project(path): path = util.find_nearest(path, lambda entry: entry.lower() == GODOT_PROJECT) if path is not None: return Project(path)